using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

[CreateAssetMenu(menuName = "Event/VoidEventSO")]
public class VoidEventSO : ScriptableObject {
    
    public UnityAction OnEventRaised;

    public void RaiseEvent() {
        OnEventRaised?.Invoke();
    }

}
